Guide
The most common beginner mistake is saving all thrust for the final seconds. By then the ship is already falling too fast, and one long burn can tilt or overshoot the pad.
Start slowing earlier with short taps. A controlled descent is easier than a dramatic rescue.
When a run fails, look for the main cause:
1. Too much vertical speed means you started thrust too late
2. Too much sideways drift means you ignored horizontal correction
3. Too much tilt means you steered too hard near touchdown
4. No fuel means you burned continuously instead of tapping
Adjust only one habit on the next run so the result is easy to read.
Low-gravity starter routes give you more time to understand thrust and drift. Once you can land reliably, heavier worlds become more interesting because they punish every delayed correction.
The ALL Pass unlocks the full world and ship matrix, but the free routes are enough to learn the core landing rhythm.
Open Astrofall in the browser, start a free Moon run, and aim for a quiet landing: low speed, low tilt, and small final corrections.